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README.mdown minor format 2021-03-11 16:57:58 -05:00

README.mdown

Warfare

Arcane-Supremacy Passive Increases Max Magicka by 26 per stage.
Backstabber Active Increases your Critical Damage done by 3% per stage against enemies you are flanking.
Biting-Aura Passive Increases your damage done with area of effect attacks by 2% per stage.
Blessed Passive Increases your Healing Done by 1% per stage.
Bulwark Active While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900.
Cleansing-Revival Passive Healing a target under 25% Health removes all harmful effects from them. This effect can occur once every 24 seconds.
Cutting-Defense Active You deal 200 Magic Damage to attackers whenever they damage you with a Direct Damage attack within 7 meters.
Deadly-Aim Passive Increase your damage done with single target attacks by 2% per stage.
Duelists-Rebuff Passive Reduces your damage taken by single target attacks by 2% per stage.
Eldritch-Insight Passive Grants 260 Max Magicka per stage.
Endless-Endurance Passive Increases your Max Stamina by 26 per stage.
Enduring-Resolve Active Reduces your damage taken by damage over time attacks by 2% per stage.
Fighting-Finesse Active Increases your Critical Damage and Critical Healing done by 2% per stage.
Focused-Mending Passive Increases your Healing Done with single target heals by 2% per stage.
Foresight Active After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%.
Last-Stand Active When you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds.
Occult-Overload Active Whenever you kill an enemy under the effect of a status effect, they violently explode for 2000 Oblivion Damage per stage to all other enemies in a 4 meter radius.
Precision Passive Grants 160 Critical Chance per stage.
Reaving-Blows Active When you deal Direct Damage you heal for 7% of the damage done.
Reinforced Passive When you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds.
Rejuvenator Active Grants 33 Weapon and Spell Damage to your healing abilities per stage.
Riposte Active When you block an attack from an enemy within 7 meters, you deal 4800 Physical Damage back to the attacker. This effect can occur once every 5 seconds.
Soothing-Tide Passive Increases your Healing Done by area of effect heals by 2% per stage.
Swift-Renewal Passive Increases your Healing Done with healing over time effects by 2% per stage.
Thaumaturge Passive Increases your damage done with damage over time effects by 2% per stage.
Tireless-Discipline Passive Grants 260 Max Stamina per stage.
Unassailable Active Reduces your damage taken by area of effect attacks by 2% per stage.
Untamed-Aggression Passive Increases your Weapon and Spell Damage by 3 per stage.
Wrathful-Strikes Active Grants 33 Weapon and Spell Damage to your damaging abilities per stage.

Extended-Might

Piercing Passive Grants 350 Offensive Penetration per stage.
Flawless-Ritual Passive Increases your chance to apply a Magical status effect by 30% per stage.
Battle-Mastery Passive Increases your chance to apply a Martial status effect by 30% per stage.
War-Mage Passive Grants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost, and Shock Damage.
Mighty Passive Grants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease, and Bleed Damage.

Staving-Death

Resilience Active Grants 132 Critical Resistance per stage.
Preparation Passive Reduces your damage taken from non-player attacks by 2% per stage.
Elemental-Aegis Passive Reduces the damage you take from Magical attacks by 1% per stage. Affects Magic, Flame, Frost, and Shock Damage.
Hardy Passive Reduces the damage you take from Martial attacks by 1% per stage. Affects Physical, Poison, Disease, and Bleed Damage.
Quick-Recovery Passive Increases your Healing Taken by 1% per stage.

Fitness

Arcane-Alacrity Active While under the effects of a damage shield your dodge roll costs 160 less stamina per stage.
Bashing-Brutality Passive Increases your Bash damage by 60 per stage.
Bastion Active Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage.
Bloody-Renewal Active Restore 300 Stamina per stage, whenever you kill an enemy.
Boundless-Vitality Active Grants 28 Max Health per stage.
Defiance Passive Reduces the cost of Break Free by 110 Stamina per stage.
Expert-Evasion Active Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for 30 seconds.
Fortification Passive Increases the amount of damage you can block by 2% per stage.
Hardened Active Increases the duration of Crowd Control Immunity by 3% per stage.
Hasty Passive Increases your movement speed when Sprinting by 2% per stage.
Heros-Vigor Passive Grants 280 Max Health per stage.
Ironclad Active Grants 34.6 Armor per stage.
Juggernaut Active While under the effects of Crowd Control Immunity, you take 2% less damage per stage.
Mystic-Tenacity Passive Reduces the duration of Elemental Status Effects applied to you by 5% per stage.
Nimble-Protector Passive Increases your Movement Speed while Bracing by 3% per stage.
On-Guard Active While under the effects of Crowd Control Immunity, increases the amount of damage you block by 2% per stage.
Peace-of-Mind Active Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage.
Piercing-Gaze Passive Increases your Stealth Detection by 1 meter per stage.
Rejuvenation Active Grants 3 Health, Magicka, and Stamina Recovery per stage.
Rousing-Speed Active Reduces the cost of Sprint by 50 Stamina per stage, while under the effects of Crowd Control Immunity.
Savage-Defense Passive Reduces the cost of Bash by 45 Stamina per stage.
Shield-Master Active Reduces the cost of your damage shield abilities by 2% per stage.
Siphoning-Spells Active Restore 300 Magicka per stage, whenever you kill an enemy.
Slippery Active When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.
Spirit-Mastery Passive Decreases the time it takes to resurrect an ally by 33%.
Sprinter Passive Reduces the cost of Sprint by 20 Stamina per stage.
Strategic-Reserve Active Gain 30 Health Recovery for every 10 Ultimate you have.
Survival-Instincts Active While afflicted with a Status Effect, your core combat skills cost 5% less per stage.
Tempered-Soul Passive Return to life after resurrection with 5% more resources per stage.
Tireless-Guardian Passive Reduces the cost of Block by 20 Stamina per stage.
Tumbling Passive Reduces the cost of Roll Dodge by 120 Stamina per stage.
Unchained Active When you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 11% per stage.

Craft

Anglers-Instincts Active Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall Passive Reduces your fall damage taken by 7% per stage.
Cutpurses-Art Active Increases the chance to get higher-quality loot when pickpocketing.
Fade-Away Active Escaping from a Guard wipes 25% of your current Heat, but not Bounty.
Fleet-Phantom Passive Reduces the Movement Speed penalty of Sneak by 5% per stage.
Fortunes-Favor Passive Increases the amount of gold you find in treasure chests and safeboxes by 10% per stage.
Friends-in-Low-Places Active Removes 1000 gold from your bounty once per day when committing a crime where bounty is added. You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold.
Gifted-Rider Active Increases your Mount Speed by 2% per stage.
Gilded-Fingers Passive Increases your gold gained by 2% per stage.
Homemaker Active You have a 10% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous Active Increases the value of fenced items by 25%.
Inspiration-Boost Passive Increases your crafting inspiration gained by 10% per stage.
Liquid-Efficiency Active Whenever you use a potion or poison you have a 10% chance to not consume it.
Master-Gatherer Active Reduces the time it takes to harvest by 10% per stage.
Meticulous-Disassembly Active Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out-of-Sight Passive Reduces the radius you can be detected while Sneaking by 1 meter per stage.
Plentiful-Harvest Active You have a 10% chance to gain double the yield from normal resource nodes per stage.
Professional-Upkeep Active Reduces the cost of repairing your armor by 1% per stage.
Rationer Active Adds 10 minutes to the duration of any eaten food or drink per stage.
Reel-Technique Active Decreases the time it take for a fish to bite by 25%.
Shadowstrike Active When you kill an enemy with Blade of Woe, you become invisible for 5 seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul-Reservoir Passive When you resurrect yourself or another player you have a 33% chance to not consume a Soul Gem.
Steadfast-Enchantment Passive Your Weapon Enchants decay 20% slower per stage.
Steeds-Blessing Active Increases your out of combat Movement Speed by .4% per stage.
Sustaining-Shadows Active Reduces the cost of Sneak by 1% per stage.
Treasure-Hunter Active Increase the quality of items you find in treasure chests.
Wanderer Passive Reduces the cost of Wayshrine usage by 10% per stage.
War-Mount Active Improves your mastery with mounts, removing all mount Stamina costs outside of combat.