eso/README.mdown

17 KiB

Warfare

Arcane-Supremacy Increases Max Magicka by 26 per stage.
Backstabber Increases your Critical Damage done by 3% per stage against enemies you are flanking.
Battle-Mastery Increases your chance to apply a Martial status effect by 30% per stage.
Biting-Aura Increases your damage done with area of effect attacks by 2% per stage.
Blessed Increases your Healing Done by 1% per stage.
Bulwark While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900.
Cleansing-Revival Healing a target under 25% Health removes all harmful effects from them. This effect can occur once every 24 seconds.
Cutting-Defense You deal 200 Magic Damage to attackers whenever they damage you with a Direct Damage attack within 7 meters.
Deadly-Aim Increase your damage done with single target attacks by 2% per stage.
Duelists-Rebuff Reduces your damage taken by single target attacks by 2% per stage.
Eldritch-Insight Grants 260 Max Magicka per stage.
Elemental-Aegis Reduces the damage you take from Magical attacks by 1% per stage. Affects Magic, Flame, Frost, and Shock Damage.
Endless-Endurance Increases your Max Stamina by 26 per stage.
Enduring-Resolve Reduces your damage taken by damage over time attacks by 2% per stage.
Fighting-Finesse Increases your Critical Damage and Critical Healing done by 2% per stage.
Flawless-Ritual Increases your chance to apply a Magical status effect by 30% per stage.
Focused-Mending Increases your Healing Done with single target heals by 2% per stage.
Foresight After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%.
Hardy Reduces the damage you take from Martial attacks by 1% per stage. Affects Physical, Poison, Disease, and Bleed Damage.
Last-Stand When you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds.
Mighty Grants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease, and Bleed Damage.
Occult-Overload Whenever you kill an enemy under the effect of a status effect, they violently explode for 2000 Oblivion Damage per stage to all other enemies in a 4 meter radius.
Piercing Grants 350 Offensive Penetration per stage.
Precision Grants 160 Critical Chance per stage.
Preparation Reduces your damage taken from non-player attacks by 2% per stage.
Quick-Recovery Increases your Healing Taken by 1% per stage.
Reaving-Blows When you deal Direct Damage you heal for 7% of the damage done.
Reinforced When you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds.
Rejuvenator Grants 33 Weapon and Spell Damage to your healing abilities per stage.
Resilience Grants 132 Critical Resistance per stage.
Riposte When you block an attack from an enemy within 7 meters, you deal 4800 Physical Damage back to the attacker. This effect can occur once every 5 seconds.
Soothing-Tide Increases your Healing Done by area of effect heals by 2% per stage.
Swift-Renewal Increases your Healing Done with healing over time effects by 2% per stage.
Thaumaturge Increases your damage done with damage over time effects by 2% per stage.
Tireless-Discipline Grants 260 Max Stamina per stage.
Unassailable Reduces your damage taken by area of effect attacks by 2% per stage.
Untamed-Aggression Increases your Weapon and Spell Damage by 3 per stage.
War-Mage Grants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost, and Shock Damage.
Wrathful-Strikes Grants 33 Weapon and Spell Damage to your damaging abilities per stage.

Extended-Might

Piercing Grants 350 Offensive Penetration per stage.
Flawless-Ritual Increases your chance to apply a Magical status effect by 30% per stage.
Battle-Mastery Increases your chance to apply a Martial status effect by 30% per stage.
War-Mage Grants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost, and Shock Damage.
Mighty Grants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease, and Bleed Damage.

Staving-Death

Resilience Grants 132 Critical Resistance per stage.
Preparation Reduces your damage taken from non-player attacks by 2% per stage.
Elemental-Aegis Reduces the damage you take from Magical attacks by 1% per stage. Affects Magic, Flame, Frost, and Shock Damage.
Hardy Reduces the damage you take from Martial attacks by 1% per stage. Affects Physical, Poison, Disease, and Bleed Damage.
Quick-Recovery Increases your Healing Taken by 1% per stage.

Fitness

Arcane-Alacrity While under the effects of a damage shield your dodge roll costs 160 less stamina per stage.
Bashing-Brutality Increases your Bash damage by 60 per stage.
Bastion Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage.
Bloody-Renewal Restore 300 Stamina per stage, whenever you kill an enemy.
Boundless-Vitality Grants 28 Max Health per stage.
Defiance Reduces the cost of Break Free by 110 Stamina per stage.
Expert-Evasion Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for 30 seconds.
Fortification Increases the amount of damage you can block by 2% per stage.
Hardened Increases the duration of Crowd Control Immunity by 3% per stage.
Hasty Increases your movement speed when Sprinting by 2% per stage.
Heros-Vigor Grants 280 Max Health per stage.
Ironclad Grants 34.6 Armor per stage.
Juggernaut While under the effects of Crowd Control Immunity, you take 2% less damage per stage.
Mystic-Tenacity Reduces the duration of Elemental Status Effects applied to you by 5% per stage.
Nimble-Protector Increases your Movement Speed while Bracing by 3% per stage.
On-Guard While under the effects of Crowd Control Immunity, increases the amount of damage you block by 2% per stage.
Peace-of-Mind Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage.
Piercing-Gaze Increases your Stealth Detection by 1 meter per stage.
Rejuvenation Grants 3 Health, Magicka, and Stamina Recovery per stage.
Rousing-Speed Reduces the cost of Sprint by 50 Stamina per stage, while under the effects of Crowd Control Immunity.
Savage-Defense Reduces the cost of Bash by 45 Stamina per stage.
Shield-Master Reduces the cost of your damage shield abilities by 2% per stage.
Siphoning-Spells Restore 300 Magicka per stage, whenever you kill an enemy.
Slippery When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.
Spirit-Mastery Decreases the time it takes to resurrect an ally by 33%.
Sprinter Reduces the cost of Sprint by 20 Stamina per stage.
Strategic-Reserve Gain 30 Health Recovery for every 10 Ultimate you have.
Survival-Instincts While afflicted with a Status Effect, your core combat skills cost 5% less per stage.
Tempered-Soul Return to life after resurrection with 5% more resources per stage.
Tireless-Guardian Reduces the cost of Block by 20 Stamina per stage.
Tumbling Reduces the cost of Roll Dodge by 120 Stamina per stage.
Unchained When you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 11% per stage.

Craft

Anglers-Instincts | Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses. Breakfall | Reduces your fall damage taken by 7% per stage. Cutpurses-Art | Increases the chance to get higher-quality loot when pickpocketing. Fade-Away | Escaping from a Guard wipes 25% of your current Heat, but not Bounty. Fleet-Phantom | Reduces the Movement Speed penalty of Sneak by 5% per stage. Fortunes-Favor | Increases the amount of gold you find in treasure chests and safeboxes by 10% per stage. Friends-in-Low-Places | Removes 1000 gold from your bounty once per day when committing a crime where bounty is added. You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold. Gifted-Rider | Increases your Mount Speed by 2% per stage. Gilded-Fingers | Increases your gold gained by 2% per stage. Homemaker | You have a 10% chance to find a second furnishing plan whenever you find a furnishing plan in the world. Infamous | Increases the value of fenced items by 25%. Inspiration-Boost | Increases your crafting inspiration gained by 10% per stage. Liquid-Efficiency | Whenever you use a potion or poison you have a 10% chance to not consume it. Master-Gatherer | Reduces the time it takes to harvest by 10% per stage. Meticulous-Disassembly | Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials. Out-of-Sight | Reduces the radius you can be detected while Sneaking by 1 meter per stage. Plentiful-Harvest | You have a 10% chance to gain double the yield from normal resource nodes per stage. Professional-Upkeep | Reduces the cost of repairing your armor by 1% per stage. Rationer | Adds 10 minutes to the duration of any eaten food or drink per stage. Reel-Technique | Decreases the time it take for a fish to bite by 25%. Shadowstrike | When you kill an enemy with Blade of Woe, you become invisible for 5 seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe. Soul-Reservoir | When you resurrect yourself or another player you have a 33% chance to not consume a Soul Gem. Steadfast-Enchantment | Your Weapon Enchants decay 20% slower per stage. Steeds-Blessing | Increases your out of combat Movement Speed by .4% per stage. Sustaining-Shadows | Reduces the cost of Sneak by 1% per stage. Treasure-Hunter | Increase the quality of items you find in treasure chests. Wanderer | Reduces the cost of Wayshrine usage by 10% per stage. War-Mount | Improves your mastery with mounts, removing all mount Stamina costs outside of combat.